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Game Development with MonoGame: Build Your Own Reusable 2D Game Engine - Create High-Performance Games for PC, Mobile & Console Platforms | Perfect for Indie Developers & Game Design Students
$30.24
$54.99
Safe 45%
Game Development with MonoGame: Build Your Own Reusable 2D Game Engine - Create High-Performance Games for PC, Mobile & Console Platforms | Perfect for Indie Developers & Game Design Students
Game Development with MonoGame: Build Your Own Reusable 2D Game Engine - Create High-Performance Games for PC, Mobile & Console Platforms | Perfect for Indie Developers & Game Design Students
Game Development with MonoGame: Build Your Own Reusable 2D Game Engine - Create High-Performance Games for PC, Mobile & Console Platforms | Perfect for Indie Developers & Game Design Students
$30.24
$54.99
45% Off
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Description
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published. What You Will Learn Write a performant 2D game engineScript the behavior of game objectsBuild and use a level editor for your gameAdd a UI to your gameWho Is This Book ForIntermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.
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Reviews
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Verified Buyer
5
Not enough thought was put into explaining the content. Code is referenced that is not in the book. For example on page 56 the following text instance is discussed, _LevelStartEndText, however it is not declared in the book. "_LevelStartEndText.Text"This book reminds me of something thrown together over a course of two weeks just to get a book out. How sad, a great book could have been written, however it will probably just end up discouraging many new aspiring game writers. The content of the book is 194 pages. and the book dimensions are 9.25 X 6 inches wide. Sad.

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